Hit the Play command on the Animation palette and your new video composition springs to life in as near to real-time as your system permits. You can even apply Photoshop CS3’s new non-destructive smart filters to your video layers to add, say, a motion blur effect. Features such as transparency, layer masks and blend mode are fully supported. This makes it easy to create video compositions by adding layers, (video or otherwise), which can themselves be animated. As with 3D handling, supported video files are automatically converted to their own smart object-based layer. You can also now open video files in these formats. With the new QuickTime-based Render Video command, you can now export your animation either to a sequence of bitmaps or to a wide range of video formats including MOV, AVI, MPEG4 and even Flash FLV. You simply set keyframes for layer-based properties such as position, size and opacity intermediate frames are then automatically interpolated. The rudimentary system for creating crude animated GIFs by manually adding frames and manipulating layers was a nightmare, but the new Animation palette takes a timeline-based approach. There’s also plenty of power for those working with animation and video. It’s impressive stuff, only limited by not being able to paint directly onto the model’s surface.
Import a textured 3DS model of a cylinder, for example, and you can paste on your own label and rotate the packaging in full 3D. Even better, if the model uses texture maps, these are indicated in the Layer palette and can be opened and edited separately. You can even change the lighting and render mode or create a cross-sectional view. Double-click on the layer and you can reposition, scale and rotate the fully textured object within 3D space – and all in real-time. These 3D objects aren’t permanently rasterised during opening, but remain live as smart objects within their own 3D layer. What makes this extraordinary is that the bitmap is exported, too, as a texture map, so you’re effectively creating a simple textured 3D model directly within Photoshop.Įven more powerful is the ability to open and composite 3D objects in the common 3DS and OBJ formats. These allow you to use the Measure tool within the dialog to take accurate measurements and export the perspective planes you add to the common CAD and 3D standards: DXF and 3DS.
First up are a couple of extensions to the Vanishing Point dialog. So there's a lot to cover in this tutorial and I'm really excited and I hope you have a good time learning about Photoshop CS3 Extended.Some of the features in Photoshop CS3 Extended are astounding. I'll grab the clone tool, grab a tire and I can rotoscope that all the way through, one frame at a time. Not only can you scrub through video and animate the video and add all kinds of special effects to it, you can even clone video. We can also work with video in ways that you probably would never imagine. We'll talk more about that later on, but it's very cool. Apply a very basic in your 3D modeling application, bring it into Photoshop and then paint your new texture. So let's say we wanted to turn this into a crate. Now, what's really, really cool is if you're like me and you like to work with 3D textures and you did texture this is Maya or LightWave or anything like that, you can actually edit those textures right in Photoshop. For example, I modeled this box in Maya and when I double click on the icon in the layers, I can rotate it, I can change the lighting, I can change the render mode and I can do so much more. What we can do here is we can work on 3D models in this version. So the question on your mind is probably why in the world is it called Photoshop CS3 Extended? Well, this version of Photoshop can do a lot more than the regular version, and that's saying a lot because we already know that the regular version of Photoshop has 1.6 patrillion functions.